


/**
 * 
 * @author 248 A
 *
 */
public class Weapon {
	int basedam; // holds the damage of a weapon with no multiplier
	
	public Weapon(int Basedam){
		basedam = Basedam; //constructs the weapon
	}
	
	public int getBasedam(){
		return basedam; // gives the basedam
	}
	
	public double getWeaponBonus(Unit a){ //a place holder method that can be overridden for specialized weapons
		return 1; // returns one (no effect on damage)
	}
}
